
Forest & Water Country (森と水の国)
Full of nature, mm hmm, a great view.
Arcade World 2

World 2 Area 1
A standard level with no glaring uniqueness.
Rank A
Rank B
Rank C/D

World 2 Area 2
Of particular note in this stage is the stretch of platforms with Mecamogles and Jet Mogles and narrow passageways. Careful as enemies will try to barrage you from every direction while trying to crawl.
Rank A
Rank B/C/D

World 2 Area 3
Double the roller coasters, double the fun!
Rank A/B/C/D

World 2 Area 4
Falling logs and ferris wheeling and ships that sway while avoiding a barrage of Jet Mogles, oh my!
Rank A/B/C/D

World 2 Area 5
Perhaps the most unlinear stage in the game, eventually you'll be given an option of four paths. Two of the paths are rather long and filled with goodies (and baddies) while the other two paths are rather short and get near the end rather quickly.
Rank A/B/C/D
Arcade Boss

Demon Angle
It's time to play tug-of-war, a game of pulling the rope (by button mashing) and planting your feet on the ground (by joystick). Power is denoted on the bottom of the screen, and you button mash it in order to pull the rope. But, whoever's power is larger will be the only one who can pull. The enemy's power tends to fluctuate between strong and weak, so button mash and joystick accordingly, unless you can button mash so fast that the enemy's power is mute. Which is highly unlikely. The enemy automatically wins if the game is drawn out for a certain amount of time.
Mega Drive World 2

World 2 Area 1
There's water. A lot of water. But don't worry, you might be able to pass this whole level with the Wing power-up near the beginning of the stage. This level is based off of World 2 Area 1 of the Arcade version.

World 2 Area 2
Giant ferris wheels frequent this area, so you'll have to be patient before getting to the next ferris wheel and avoiding jet mogles that're trying to ram into you. This level is based off of World 2 Area 4 of the Arcade version.


World 2 Area 3
You can stay overground like any normal player, but you can also go underground where there are more opportunities to rack up points.

World 2 Area 4
Identical to the rollercoaster level of World 1 Area 4, except there are two of them now. Wouldn't it be cool if all rollercoaster rides in the world had two lines of seats going on at the same time? Then you'd see your friend on the other rollercoaster and say hi. This level is based off of World 2 Area 3 of the Arcade version.

World 2 Area 5
You're passing by a giant waterfall this time around, along with a lot of very narrow platforms. Try your best not to fall. If you fall to the bottom platforms and have no way back up, you'll have to either die or take the warp door that's in the lower parts of the stage to go back to World 2 Area 3.

World 2 Area 6
Another stage that takes place next to a castle wall. I recommend taking the higher route.

World 2 Area 7
Eventually in this stage, you'll have four paths to choose from. Two of them lead to a wealth of extra lives. This level is based off of World 2 Area 5 of the Arcade version.
Mega Drive Boss

Demon Angle
You're going up against the Demon Angle this time, who was Sylphie captive; the objective of the game is to pop the balloon over the opponent's cohort's head by pumping it with water. There are 9 pumps in the middle; one of them fills your balloon, one of them fills their balloon, one of them unfills your balloon, another unfills their balloon, and five of them do nothing. Try to pop the balloon over the Demon Angle cohort's head by mashing the buttons on the correct pump, before he pops the balloon over Bunny's head.

