Paco to the Goal Paco dies

In every stage, the goal is to get from point A to point B, from the starting point to the finishing door. Prince Paco can walk left or right, crawl, and can gain momentum in speed by running down slopes and even perform a hill road jump. Controls are slippery, and the length of your jump is determined by how fast you were moving. At the bottom of the screen is a menu containing information on how many lives you have, your score (you're awarded an extra life for every 50000 points), how much time you have to complete the stage, and how many trident stars (which indicates how many bosses you have beaten) you have. At the end of most stages, there is a giant dart board, and depending on where you pass through the board, you'll get the alotted points that are denoted on the board. The closer you are passing through the center of the dart board, the higher the points you're awarded.

There are two methods for destroying enemies: By jumping on top of their heads, or using your Bunshin whip. A couple of enemies are immune to being stomped on the head, so you will have to resort to the Bunshins. When you obtain the Bunshin item, a default amount of five Bunshins will follow your path, and if you press the attack button or vertical d-pad directions (depending on your control settings), the Bunshins will rotate around you, and how many Bunshins you have determines the length of the radius the whip attack covers. The whip's attack radius can be lengthened by increasing speed; if you're going fast, the whip will lag behind you, and pressing the attack button will cause the whip to cover the radius between you and the last Bunshin in the line. Bunshins will weaken every time they harm an enemy, and after three successful attacks, one Bunshin will disappear and shorten your line. You can also increase the number of Bunshins you have by getting the Lucky power-up. Bunshins are also versatile for swinging over certain obstacles.

How much hit points your Bunshins have taken is denoted by what color they are: blue if they're healthy, red if they've taken a hit, and yellow if they're about to disappear from one more hit. They'll harm enemies even if you don't execute the Bunshin attack; the only prerequisite for damage is for enemies to touch the Bunshin.

Food items can be found in various places in the stage, and will give grant points if you touch them.

You can't afford to get hit even once by an enemy; you'll die and start at the last "hot spot" of the level, and if you game over, you start back all the way to the beginning of the level.

There are three difficulty settings for teh console port: digest, normal, and hard. Digest has you going through a small amount of levels, and some enemies have been removed. Normal is the default setting, and it has you going through every level with an average amount of enemies going at average speeds. In Hard, almost every enemy is on steroids and will beam at you faster, run faster, attack faster, and takes twice as many hits to kill. Also, all green Pirawanis will be replaced with Otoshigons.

In the arcade version, only difficulty settings easy and normal are available, and they mirror the configuration above. There are also other settings in the arcade version; the owner of the arcade game can set the game at four different enemy modes, and what these different modes do is alter, add, and subtract the placement of enemies. An enemy you weren't supposed to see until World 4 in one mode may appear in World 1 in another mode, though, as said before, can only be changed in the configuration menu not accessible during the game. In the World pages on this site, the enemies distribution can be seen divided by rank.

At the end of every world (except the last), a Star Parade (スターパレード) will commence, which lets the player rack up points.


Items that don't have a title have unknown names.

Trident Star

Trident Star (トライデントスター, Toraidento Sutā)/Trident Crystal

Each fairy possesses a Trident Star that holds the power of each land. They can be used during the battle against King Mole. If you've been skipping boss battles and not saving fairies, prepare for a tough fight against King Mole.

Treasure Chest

Treasure Chest (宝箱, Takarabako)

Treasure chests may contain any item in the game. Just touch or attack one to open it. Beware of struggling or moving treasure chests, those contain Yari Mogles. A treasure chest cannot be attacked to open it.


Bunshin (分身, Bunshin)

The Bunshin item will give you a default amount of five Bunshins (seven are given on the digest setting, and three are given on hard mode). Bunshins are very useful, but you have to use them sparingly and accordingly. A Bunshin is depleted depending on how many times it attacks an enemy. Every three times a Bunshin inflicts damage on an enemy, it will disappear. You can have a total of eight of these. Bunshin is a Japanese word that's fairly difficult to translate to English; it might be translated as clone or doppelganger, but it's most accurately described as one's other self.


Lucky (ラッキー, Rakkī)

This item will add one more Bunshin to your party of Bunshins. It will not grant you one additional Bunshin if you have no Bunshins following you. Instead, if you have no Bunshins following you and you touch this item, you'll receive 5000 points.


Wings (ウィング, Wingu)

Wings will temporarily increase your aerial advantages. For one thing, you jump a lot higher, and you're allowed to hover by rapidly tapping the jump button.


Skull (ドクロ, Dokuro)

The Skull item will do exactly the opposite of what the Lucky item does: automatically decrease your Bunshin count by 1.


Unslippery (すべりにくくなる Suberi ni Kukunaru)

This item causes the player to not slip anymore.

Fast Food

Fast Food (ファーストフード, Fāsuto Fūdo): Soft Drink

Worth 300 points. Sometimes you'll see a flashing soft drink flying around. If you touch this particular soft drink, 5 more soft drinks will magically appear.

Fast Food

Fast Food (ファーストフード, Fāsuto Fūdo): Ice Cream

Worth 500 points.

Fast Food

Fast Food (ファーストフード, Fāsuto Fūdo): French Fries

Worth 700 points.

Fast Food

Fast Food (ファーストフード, Fāsuto Fūdo): Hot Dog

Worth 1000 points.

Strawberries and cheese are worth a whopping 3000 points. In order to retrieve them, you must crawl over them.

Worth 3000 points. When it collides with the floor, it's worth decreases to 300 points.

Worth 1000 points. When it collides with the floor, it's worth decreases to 100 points.

Worth 300 points. Result of a 3000 point star crash with the floor.

Worth 100 points. Result of a 1000 point star crash with the floor.



Grants one extra life.


Devil (デビル Debiru)

Causes all treasure chests in the stage to contain a Yari Mogle. Only available in hard mode.


Warp Zone

Warp Zone (ワープゾーン Wāpu Zōn)

There are two types of warps: Warp doors or warp points. If you find any doors in the middle of a stage, they will warp you to any part of the game, be it the same level or 8 levels later; for example you could be in World 1 Area 1 and be teleported to World 4 Area 3, and vice versa. Warp points also exist, though they are invisible to the naked eye. To use a warp door, press up next to the door. To use a warp point, just move to the point where the warp point is. Use these warps at your own risk.

Just push the barrel in a direction and the barrel will destroy everything in its path. Points increase for every time the barrel destroys an enemy.

Floating Barrel

Floating Barrel (浮き樽 Ukidaru)

Usually found in World 3, these types of barrels are rideable. Press the opposite direction to go the opposite direction. In other words, when you're on top of the barrel, press right if you want to go left, and press left if you want to go right.

Beach balls that will sink slowly as long as you stand on them.

Functions just like the beach ball, except it covers more ground.

Spring Ball

Spring Ball (スプリングボール Supuringu Bōru)

Just push the bowling ball in, and once released it will roll in the opposite direction and destroy enemies like the barrel.

A brick with a face that disappears and reappears. Then can be stood on when visible.

The napalm acts exactly like the bowling ball. Spring it and it will explode upon impact with an enemy and destroy anything nearby.

Big Wheel

Big Wheel (大観覧車 Daikanransha)

Just a ferris wheel that goes around. There are also gloomier versions of ferris wheels found in dungeons, sometimes fashioned with spikes on the bottom.

Bunshin Swing

Bunshin Swing (分身ブランコ Bunshin Buranko)

Attack this hook, and your whip will latch on to it as if you were using a rope to swing on it. You can use this to travel over obstacles, but you must have Bunshins with you. The amount of Bunshins and the timing of your catapult jump determines how far you jump away.

Seesaw Block

Seesaw Block (シーソーブロック Shīsō Burokku)

Sometimes you'll encounter platforms that work exactly like a seesaw; just hang out on one side of the seesaw and that side will dip down. In dungeons, they are usually fashioned with spikes on the bottom, but they're friendlier looking outside, though that doesn't make tem less dangerous when they're sitting on top of water.

Smoke that pops out from chimneys in sets of three. Touch them and you die.

There are two kinds of spike balls. One kind just goes left and right or up and down all the time, and some are shot from pots where, once high enough, they explode like fireworks.

Platforms that go up and down, but are lethal when touched from the side.

Springs allows higher jumps.


Splasher (スプラッシャー Supurasshā)

A boat that rocks back and forth. Time your jumps when you jump off the thing, because your timing and positioning determines the distance you jump off the boat. The boats were replaced with logs in the Mega Drive version. They come in two sizes: huge or really huge.

Garbage Bin

Garbage Bin (ゴミばこ Gomibako)

A garbage pin that can or cannot be pushed. The ones you can push usually pop out some kind of item. You can also stand on them. The word dust was replaced with the word push for the English localization.

You can temporarily stand on these logs, but they'll sucuumb to the forces of gravity once stood on.

They kill you once touched. They can be found on floors and ceilings.

These blocks have one of two functions. One version can be pushed in any direction, allowing you to arrange them into a suitable order for you to pass through. You can push them down by pressing down when on top of one, or left and right by pushing them in those directions. Another version of these blocks are the generic moving platforms that can be stood on top of, while they move back and forth in pyramid formation.